I’m ready to start rolling the game out to more public events. This includes entering it in game festivals like GDC alt.ctrl and Indiecade. To do that I need some kickass footage of the game in action for demo videos. I invited some of my past students and their friends over for free food and […]
games
Reworking the Ball Algorithm
The most common feedback about the software controllable part of the game concerned ball speed. At the high end, in a short rally the ball quickly got up to speeds that were un-hittable. At the low end, a slow ball felt like it took forever to die. The portion of my code that controls […]
To Do List for Next Event
The next time I set up the game for other players will be at a party in mid-May, less than three weeks from now. My wish list for that event includes: Must Haves Software Rework the ball algorithm. Bunts and slow swings absorb energy Slower ramping up to high speeds Cure false serves Finish adding […]
Playtest #2
Time to test the changes from last time. Playtest on Friday 4/14 during the afternoon in a hallway at work. My Goals Try out next rev on setting up and breaking down the system. Compare bat vs. tennis racket. Does one feel better than the other? Does the racket change the way people play? Test […]
Playtest #1
For my first official playtest I set the game up in a hallway at work and invited my students to give it a try. My Goals Learn what’s involved in installing and breaking down the hardware. Use just the basic one and two player rally game to see if people understand it enough to play, […]
First Working Demos
After a long weekend of debugging I got the whole system to work reliably with one controller. To commemorate that I shot a couple of demo videos. First Game Demo Showing a simple single-player rally game on 30 meters of LED strips (900 LEDs). Hardware Tour Quick overview of all the individual elements involved.